Projectile
Launch
Capped at 29 in — R105 vertical expansion limit
Shooter
Model
0.47 = smooth sphere. Raise it if your ball is scuffed.
How square a ball must arrive to count as going in rather than
skimming the lip. An assumption, not a rule — and the fixed-angle
answer moves a lot with it.
Used by the field map: speeds above this are treated as unreachable.
Scores
Entry speed—
Entry angle—
Apex—
Flight—
Lip clearance—
Speed window—
Flywheel—
Drag to orbit · scroll to zoom
Angle × height optimizer
Tries every hood angle and release height in the ranges below from every floor spot in the zone, letting exit speed float. Each tile is one angle–height pair. Click a tile to load it into the sim.
minmaxstep
0
→
—
Best pair
Best height for the whole range
Current shot
Best angle + height
—
Run the optimizer to fill this in.
Best height for the whole range
—
The height whose worst angle in the range is still strongest — the pick if you cannot hold the hood to one angle.
Solution envelope
Every angle and speed that scores from this exact spot. The wider the band, the more launcher error the shot forgives.
Scores
Current shot
Where a shot exists
Each tile is a floor position. Colour is the width of the usable speed window — brighter means more forgiving.
0
→ speed window (ft/s) →
—
No solution
Best angle for a fixed shooter
If the hood never moves and only the exit speed changes, this is how much of the reachable floor each angle can score from with a speed window at least 1 ft/s wide — a shot nobody can hold to is not coverage. Steep angles reach further but leave less margin.
Best angle —
Your angle —